Revision 118d8e09 main.c

View differences:

main.c
122 122
	// init player
123 123
	player[0].score = 0;
124 124
	player[0].gameAreaStart = 0;
125
	player[0].gameAreaEnd = 17;
125
	player[0].gameAreaEnd = 28;
126 126
	player[0].sprite.owner = (player_t*)&player[0];
127 127
	setNewSprite((sprite_t*)&(player[0].sprite));
128 128
	player[0].mirrored = 0;
......
132 132
	setNewSprite((sprite_t*)&(player[0].nextSprite));
133 133
	// next one
134 134
	player[1].score = 0;
135
	player[1].gameAreaStart = 26;
136
	player[1].gameAreaEnd = 44;
135
	player[1].gameAreaStart = 37;
136
	player[1].gameAreaEnd = 65;
137 137
	player[1].sprite.owner = (player_t*)&player[1];
138 138
	setNewSprite((sprite_t*)&(player[1].sprite));
139 139
	player[1].mirrored = 1;

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